Whack-a-Mole
coding, p5js, arduino, interactive game
Interactive Whack-A-Mole game that combines a p5.js-coded interface with a physical touchpad system powered by Arduino for a more interactive experience. On the screen, moles will pop up at random, increasing in speed and difficulty as the game progresses. Instead of clicking or tapping, players will physically hit capacitive touchpads connected to an Arduino, which will detect and register the hits in real-time and display onto the game screen. The game will respond instantly with animations and sound effects, making the interaction feel dynamic and satisfying.